![]() OsLanguage =lower (application:getLanguage ( ) ) -osLanguage="se" if osLanguage~ = "en" then local found = false local sql =db:prepare ( "PRAGMA table_info(languages) " ) if sql then for n,l in sql:urows ( ) do if l =osLanguage thenįound = true break end end end if found then local sql =db:prepare ( "SELECT en,".osLanguage. text also touches on some aspects of gameplay programming, including player. Sets an input int field with a plus and a minus button when step is different than 0. ![]() ![]() Then we create a TextField object by passing Font object and the text we want to display. Gideros and its community was so super B that Im still using it until now (and it. Examples Example 1: bitmap font: local font Font.new('myfont.txt', 'myfont.png') - you need to add your bitmap font local textfield TextField. We provide path to the font file, size of the text and optional boolean parameter which indicates if the font should be filtered (anti-aliased). Description The TextField class is used to create objects for text display. new imgui: setAutoUpdateCursor (true) stage: addChild (imgui) local window01 true local value 10.5 function onEnterFrame (e)- 1 we start ImGui imgui: newFrame (e)- 2 we add some child windows and build our GUI window01 imgui: beginWindow ('Window 01')- no close button (X) if window01 then- the. label: (string) the label value: (number) the value to be displayed step: (number) the step to increment/decrement the displayed value stepfast: (number) the speed at which to increment/decrement the displayed value when button is pressed ImGuiInputTextFlags : (number) the input text flag. Text file busy Exec format error Invalid argument Argument list too long. If you inherit from a class and override one of its functions, you have to call the overridden function using syntax like "BaseClassName.function(self)".Local translated = pcall ( function ( ) require "lsqlite3" end )ĭst_db = "|T|retrostar.db" if file_exists (dst_db ) thenįile_copy (src_db,dst_db ) if sqlite3 then local db =sqlite3.open (dst_db,sqlite3.OPEN_READONLY ) if db then local sql =db: execute ( "PRAGMA temp_store=2 " ) Available since: Gideros 2020.9 Class: ImGui Description. To display text, we first need to create a Font object, in this case we will use TTFont. Field s must be one of the accepted values. Select a file, right click, then select "Code Dependencies".įor example, if class A (in a) inherits from class B (in a) and you're getting a message like "attempt to index global 'B' (a nil value)" during the initialization process, select "a" and add a dependency on a. You can specify file dependencies in the IDE. new imgui: setAutoUpdateCursor (true) stage: addChild (imgui) local window01 true local value01 4 local value02 10 function onEnterFrame (e)- 1 we start ImGui imgui: newFrame (e)- 2 we add some child windows and build our GUI window01 imgui: beginWindow ('Window 01')- no close button (X) if. You can put class definitions in different files, but if it doesn't work, it may be because the files are being loaded in the wrong order. new ( "hello", "world" )Īdding Explicit Dependencies for Inherited Classes The video below demonstrates debugging support for Gideros scripts in ZeroBrane Studio (you may need to switch the video to 720p to make the text more readable): To enable the integration shown in the demo, you need to do these three steps: Add require ('mobdebug').start () line to your a script. class ( A ) function B : init ( msg1, msg2 ) print ( "B:init(". FXField.name.) elseif event.phase leave then print(PARTICLE LEFT. class () function A : init ( msg1 ) print ( "A:init(". (String) Defines a font to be used with text particles.
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